Bring the difficulties to the boss rush, and slightly increase the other Sigma bosses for consistency. Tidal Whale seems like you've already tried something, although a more difficult boss fight is in order as well as Izzy glows and the other ones suggested by other people, basically buff up all the bosses difficulty like in X3, on Xtreme, regardless of how many hours left, while making the hours slightly increase their difficulty only spiking toward critically insane on the last handful of hours and increase their health. The problem being with Dark Dizzy is that the first segment of the level alternates between being slow on purpose to being normal, which honestly feels like lag, and if you could instead try something else like making the stage more like Spark Mandrills stage from X1. This modification will surely make this hack a must-download for ALL mega man gamers.Īlso there are two levels that could be improved upon, those being Dark Dizzy's stage and Tidal Whales. Also if on Xtreme you remove the game over checkpoints, like in the SNES games, where when you get a game over it returns you to the stage selection screen, instead of staying in the same level, with the option to save.
In case you DO need energy in emergency or extremely difficult cases you place some energy balls along the way. Not only should you make weapon energy consume more energy like in the first X game ,but upon re spawn you keep the current amount of energy, making the game feel more risky and making your game play choices more serious. This is a flaw that needs to be fixed, and is made even worse when you get the armor piece that makes weapon energy consumption less.
One of the most unspoken things that I think everyone knows since X4 came out, and needs to be addressed, is the fact that every time you die your weapon energy gets refilled thus making energy balls useless, and killing off a huge thing in the mega man series, I've never once remembered ever needing a energy ball in the PSX series, or thinking of them as a lifesaver.